Super Smash Brothers Melee
Released in 2001, Super Smash Bros. Melee (SSBM) sold so well that there ended up being one copy of it sold for every 3 Gamecubes sold. It was the highest selling game on the Gamecube, and has the largest and most loyal following of any Super Smash Bros. game to date.
The creator of the Smash Franchise is the same man behind the creation of Kirby Series, genius game designer Masahiro Sakurai.
In 2010, as the development cycle for Smash 4 started, he reflected on his time developing SSBM.
"On a personal level, Melee had an extremely grueling development cycle. Some of my other games did, too, but Melee sticks out far ahead of the pack in my mind. I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four."
This dangerous development cycle did not go unrewarded, as this game has been picked up by hardcore fans around the world and has been taken closer and closer to the human extremes of gameplay as each day goes on, unfortunately to Sakurai's disapproval.
"Melee is the sharpest game in the series. It's pretty speedy all around and asks a lot of your coordination skills. Fans of the first Smash Bros. got into it quickly, and it just felt really good to play."